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The Sims 2

The Sims 2 gives you a completely new world to explore with yoru Sim — one you can take with you on your PSP! Explore Strangetown and uncover the secrets of this classic Sims destination as you work to build out your mansion. Keep your Sanity Meter high by fulfilling your wants and fears so that you don’t have a nervous breakdown. Take advantage of the capabilities of the PSP to participate in the evolution of Reality Gaming.
User Ratings and Reviews
4 Stars I have liked
I have liked, it is an interesting story to investigate, the only downside is that it is very slow.
5 Stars Now the sims can go where you go!
I do not understand some of the bad reviews given to this game. Some users want this game to be exactly like it would be on a PC. They fail to realize that this game was made for a handheld system. Therefore, it cannot be compared to the Sims on PC. In my opinion, the implementation was outstanding and the game was so much fun that I recommended it to friends. And may I say that those friends, later on, thanked me because they too had a great time playing it.
Of course you are going to find some load times issues. After all, this is a UMD and the PSP is not as quick as a regular PC. It actually did not annoy me one bit. And trust me I am not a patient person. But I was aware of what I was purchasing so I expected the load times. And for God’s sake it is only a few seconds.
I have to add that I was not a Sims fan before this game. But after I played this, I bought a few other Sims games for my Mac.
Great game guys if you are looking for a great implementation of the Sims on a handheld.
5 Stars SIMS 2
i bought this for my 13yr old daughter for her psp, she likes playing the Sims games. I tried to play this one on her psp, but i prefer to play on the pS2. this Sim game is a little different, because there are monsters, and ghosts.
5 Stars Good game, but flawed.
ALright, so Sims 2, first off for those of you who are already Sims fans, there’s sort of two “types” of Sims games that different people have come to love, there’s Sims for the portable systems where you generally follow a preset story line, and complete multpiple obkective demands, the only variety beetween two beaten sims games on a portable counsel, is what you have in your house (the houses themselves would be identical) your relationships, and how your Sim looks, while on the CPU and other stationary systems, you have much more liberty. However, I personally much prefer the portable versions for they keep you entertained and never leave you with a dull moment. Your ALWAYS controlling your Sim, whether he’s working (which pretty much means you play a minigame and get payed) or sleeping (which I’ll admit is a pretty boring 6 seconds).
As far as the portable Sims gaming goes it’s excellent, it has by far the best graphics of any portable console (gba, ds) and has an addictive fun storyline. Everything you do in the game is a minigame, even to talk you play a genre of rockpaper scissors which makes relationships so much more fun to build. The comedy in the storyline is hysterical, and there’s always new character to love. The minigame factors in this game are a primary part of me liking it, every job is a different minigame and depending on how well you succeed in the game, that’s how much you get paid. Unfortunately, to pull this game away form being the enjoyable entertainement we all hoped for, there are glitches. This is the only thing that bothered me in the game, nothing was fluent, everything had a second or two hesitation, this can very easily irritate someone, and it’s for everything, a two second loading time, performing the simplest action, to wavin, to talking, things that shouldn’t involve a wait demand some time. SOme people complained that this messed them up for they pressed buttons while it was loading so it didn’t register, well obviously you can compensate for the glitch by just pressing the same button repeatedly until it loads. THe wait itself only works in your favor as well for it gives you more time to decide your answer (the conversations, you see what they say and your possible answers, then it takes the two three seconds to loda thus giving you an advantage). Also, on the original PSP 1000, the game did crash on me a few times forcing me to retry certain parts, uncertain whether glitches or delays would occcur on a higher model (the 300) or a higher update (3.8 or higher). To conclude, the game is very addicting, with a funny storyline, and original gameplay that will keep you playing for 10’s of hours of pure enjoyment. Yes, there are the setbacks that I mentioned, but it still doesn’t stop this game from being one of my favorites. I would buy it if you were interested enough to read these reviews, the only advice I have is whether or not SIMS 2 CASTAWAY is the same style without all the mini load times and glitches. This game though, is definitely addictive enjoyable entertainement.
3 Stars Fun Game
I love any Sims game – this game for my PSP was a little disappointing – it does not compare to any computer game – it does not have the details that anyother Sims games have – it is fun and I would recommend buying it – it is fun to have a game I can take on the go
Open Question: Should I get an xbox 360 and a laptop or an xbox 360, psp go, and a dsi?
Dungeons and Dragons Tactics

Dungeons & Dragons: Tactics brings the excitement of fantasy battle and role-playing to the PSP system for the very first time. All of the core races and classes will be available to the player, including two Psionic classes, the Psion and the Psychic Warrior. Players will be able to customise their characters and store as many as their memory stick can handle. Faithfully utilizing the Dungeons & Dragons 3.5 rule-set, Dungeons & Dragons: Tactics allows players to take a party of six adventurers into a wide variety of dangerous environments to experience deep and exciting turn-based action. All core races and classes are available, plus the addition of Psionics Deep and exciting turn-based gameplay using the D&D 3.5 rule-set
User Ratings and Reviews
4 Stars Best D&D RPG for PSP, Yippee!!!
D&D fans rejoice! Finally a game to implement the 3.5 rulebook with psionic characters! You can finally put those long dormant mental powers to use using all the characters designed in the d20 D&D 3.5 system in this game. The downside is, this is one your PSP, which isn’t that great a platform for party-based/turn-based adventuring. I can explain.
First of all, this game is amazing. I mean, it is the closest thing to the pencil, dice and paper games of D&D past with great TRUE implementation of the rule set. I mean, I like to move around from ’tile’ to ’tile’ in turn based mode when roaming dungeons, so I can better plan, rather than real time RPG’s which leave me feeling somewhat panicked. I mean sure, battle can do that to you, but I feel that taking some time to make your moves assures that you are putting more thought into it, which would be impossible in real time across multiple characters. This gives individual control and thought to each person’s actions in the party, and that trumps all other styles of play, IMHO. All of the ‘basic’ classes are there, including psion and psychic warrior, as all of the ‘basic’ races, and most of the applicable rules.
The graphics are fine, very three dimensional, and with a rather blocky polygon count. However, base body appearances that remain static regardless of body armor or headgear are a little disappointing. Still, the animations are pretty good, especially non humans, like the wolves and dogs. Some problem animation issues weren’t resolved, like the issue surrounding ‘unseen’ monsters which do not move at all but slide like chess pieces when coming out of the cover of darkness. On the plus side the lighting and fog effects are great.
The sound is ok. The music is good, but gets repetitive, and the sound effects are nothing special, but fairly varied and appropriate. There are no voice overs for the ’sliding puppet show’ cut scenes, and this is fairly disappointing. I guess no voice overs is better than cheap voice overs, and imagine they were left out for budget reasons.
The game play seems pretty linear, as your encounters are laid out on a map kinda resembling a “skill tree” and your battles are sequentially tougher as you travel further along the road. The availability of new adventurers to hire, and new stores to peruse is great, and really adds to the gameplay. Your party is not limited to the original cast which you can create, or borrow the ready made ones to start things off quickly. You find out as you travel, the ready made ones you passed up in the original party formation can be added later in the game at various stops along the way.
Character creation is simply the matter of picking your race (Human, half-elf, half-orc, elf, dwarf, gnome, or halfling), your sex (male, or female), your class (barbarian, bard, cleric, druid, fighter, monk, paladin, psion, psychic warrior, ranger, sorcerer, and wizard) and your attributes (strength, dexterity, constitution, intelligence, wisdom, and charisma) and then assign your skill points and pick your feats. These are familiar to every D&D fan, but if you are new to D&D, but have played other RPG’s, this will give you some idea of what to expect.
The downside is significant, and predictable. D&D requires a wealth of information to displayed on screen at once, since each character has huge inventories and stats to keep track of. Not only that, but buying and selling inventory from stores further complicates matters. The exchange of inventory between characters further complicates matters. The fact that both right and left hands may be equipped with weapons further complicates matters. This is just one aspect of the problem.
The other problem is game control itself. Each character has a wealth of options to do at any given turn, including spells which need preparing and accessing. How do we access these all these options, and keep track of everything going on the screen, while not losing sight of the character whose turn is underway?
Well, they attempted to solve the information display problem by using abbrevations, and collapsable bullet menus, and with the rest of the navigation (including gameplay) they went with a central horizontal/side scrolling menu. This menu, which is visible for almost the entire game, does everything from character options during a fight, to dungeon exploration options, to map navigation and party management.
This takes some getting used to. I mean, most of the up-down, side-to-side scrolling is done with the directional buttons, but some descriptive information about items is accessed using the joystick. The ‘x’ button is the select button, the ‘circle’ button is the back button, the ’square’ button changes from equip to unequip and back, the ‘triangle’ button is good to quick sell inventory, and the ‘left’ and ‘right’ triggers can be used to horizontally scroll through the characters. During battle or dungeon exploration the ’select’ button can be used to zoom in the viewing angle, and the joy stick vertical axis controls the degree of overhead angle, and the horizontal axis rotates the view. The character menu is accessed through the directional buttons, and the ‘x’ is used to select. Hit start to bring up the ’save/options’ screen during the battle to save when on the fly, or speed up gameplay by using chess mode, or other options.
There is not much intuitive about how this game is controlled, but it can be learned without too much effort. I have often found myself drawn to the character creation and shear infinite combinations of party members that are possible, and whenever I come across a difficult dungeon, sometimes I start again thinking some other configuration would be more successful in EVERY possible situation. Once you play this game, you might start thinking like I do, that there is a challenge behind every corner, and you really have to be prepared, and make the right choices at every turn, or you will find this game very difficult. The first three battles are quite easy. A team of halfling bards could survive with no armor, if you play it correctly. But, could a team of halfling bards make it all the way through? I doubt it. It would be nigh impossible. This is the attraction. They designed this game to kill you, and destroy your party. While it helps the more times you’ve been through a dungeon, you will find new challenges along the road the further you travel, and often times you’ll find regrets. But it is overcoming these obstacles that makes it addicting, and seeing your character with just a few hit points make a miraculous save is always heartening.
If this game was made for the PC, it would be a five star must buy since all the problems could be overcome. Even with the limitations of the PSP, it overcomes much of its negatives by giving us so many positively creative ‘tactical’ challenges, and enduring replayability.
Recommended.
2 Stars Horrible interface hobbles a good game.
It took me a long time to get into this game. The first time I played it I became frustrated trying to move equipment around between characters. The interface is the worst I’ve ever seen in a video game. Once you learn how to work around the shortcomings of the interface, you’ll find an enjoyable and fairly challenging strategy game.
This game is probably strictly for D&D players, though. You won’t find any spell descriptions in the instruction manual, you’ll need to pull out your Players Handbook, which the game stays true to for the most part.
I recommend this game for D&D fans who like strategy RPGs.
4 Stars pretty good
It’s a great game if you play D&D 3.5 or even 4 (but not so much for 4ed players) but for people new to the game it’s a little challenging at first and could start off a bit slow. I’d still recommend this game for psp users who want to play D&D but can’t for some reason.
4 Stars Great gift
My husband is an avid gamer and when he has to go away for duty with the Marines he gets rather cut off (Boot Camp broke his WoW addiction). So when his birthday was coming up and bought him this game only having read the reviews. Let me tell you this has been the hardest game for him to play but he is loving the challenge. It takes his mind off the Marines completely.
3 Stars D & D without the social interaction, or endless variety.
For $2[...] I got what I expected. A steep learning curve, even though I already knew 3.5 rules (I had to keep looking up spells, as well as how the mind flayers kept murdering me). A large variety of character customization (but not enough faces). A paranoid experience brawling through dungeons (every step can get you smeared). A review with a ton of parenthetical asides (yup).
Replay value is good, as one play through won’t give you the full experience, and if you made your characters poorly, you’ll be starting over pretty quickly.
I did not like the set lists of available magical items. Diablo made random items, way back in the 90’s. Surely, the PSP can do somewhat of the same.
The graphics in the battles are excellent, especially the settings though I ended up turning them off to speed up the game (a great boon!).
The camera controls are decent, and easy enough to pick up.
It’s no Disgaea or Final Fantasy, but it cost half as much!



