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Crimson Gem Saga

November 25th, 2009 PSP Reviews No comments

Crimson Gem Saga




For some people, it’s an expression. For Killian von Rohcoff, well, he’s pretty sure someone tattooed it onto him somewhere when he wasn’t looking. After getting beaten for the top spot in his graduating class, he follows up a lead for a job that results in him getting his wallet stolen. Unfortunately for Killian, that’s just the beginning. Fate has one heck of a roller-coaster in store for him, and in the center of the mess is an ancient artifact known as the Wicked Stone.

User Ratings and Reviews

5 Stars Amazing game!
I have been a bit skeptical when picking this game up. There are a lot of bad RPGs out there on the PSP and Nintendo DS.

This game though is just amazing. It is a very simple old school turn based RPG done right. It has amazing graphics. The whole game just looks beautiful from villages, towns, castles to characters. You will never see a boring looking location or character and the battle animations are top notch as well.

The dialogue and story is VERY well written even between regular villagers or people you meet. It also has a bit of humor thrown in. When I entered one INN in a village and talked to the girl behind the counter she said “I am running the inn because my mother is sick, and NO this is not a start of a medicine fetching quest. You adventurers are all alike.” Or I found a bomb in a treasure chest next to a bed in an INN and the main character stopped and said “A bomb, at an INN next to the guest bed?”

This sort of writing and interaction makes you actually WANT to talk to all the villagers instead of just running through the game doing the main quest.

Anyways, pick this one up. It is really a great game. I am very surprised that it received so very little hype and marketing. It could have really made the headlines.

5 Stars A great solid JRPG
Crimson Gem Saga is great for what it is: traditional JRPG. It does not set it self up to be the most innovative new game so the expectation from the beginning is that this is an excellent solid turn based role play game. Does it deliver on the expectation? Yes.

The graphics are quite nice with clear sprites and lush backgrounds. You can see some of the expressions on the sprites which is very neat. In some of the dungeons it can be hard to tell the difference between what you are supposed to interact with and just regular dungeon as the color scheme is so neutral but you do get used to it.

The characters are as standard as it gets–and you can read about them in the booklet. You’ve got recent graduate boy out to make a difference in the world, your mage, your thief, etc etc etc.

Localization: In a word–AMAZING. This title will have you smiling and laughing at what some of the characters say–early on Killian (lead) opens a “treasure” box in an inn (standard for RPG…the ones in this game are green) and there isa comment from him “A BOMB! Next to a guest bed?”. Moments like this are why I developed a hearty apprecation for the localization crew for this Atlus title–and Atlus can be hit or miss on this. I find it fairly unique that when Atlus gets it they literally knock it out of the park–this game and Luminous Arc (first and second) just have wonderful dialogue between characters and they’ve retained all the humor, sarcasm, and uniqueness even with a tranlsation which is not easy to do. THANK YOU ATLUS!

I was very shocked to hear the voice acting which I found *really* superb—and I rarely say that about a RPG for a handheld. Wherever they got these guys I hope they go back for any future games–the emotions are spot on and the voice acting (it is only partially voice acted) really conveys the characters emotions and personalities very well.

The music is another area where I was very pleasantly suprised. There are some great tunes for battles and the bosses and overall I found it well crafted. The energy of the music is used very well as it fits within the story.

The gameplay is standard. Dungeon’s, quests, towns. I did like that it was not really random encounter based–you can see the enemies and it becomes a game of who can catch who first—proper benefits (ambush) to the victor. Neat! The menu works fine although I wish when you went to shop you knew how many of something you had–but that’s a minor issue and the information is accessible just not on the same screen.

I like the use of skill tree’s. I find this greatly enhances gameplay and I appreciate being able to choose how I will allocate those points. Revealing all the levels on the skill tree is kind of a waste–because you may not want to have all those skills or you may choose to allocate your skill points across characters–but, as always, this is an RPG so you will be grinding anyway so SP isn’t that hard to come by if you know where to look.

Difficulty: Medium. I had heard this was too easy—I don’t think generically this is easy—but I do think that you can “over” skill or level your characters thereby making combat a breeze. This would be up to you though as a player. If you choose to get Ultimate Skills with tons of power early on you really can’t expect that this choice isn’t going to affect the gameplay. And you as a player have a choice with whether to use any of these special skills in each round–so really it is all about the player.

Overall–Excellent game. Doesn’t push any boundary’s (although it does break the fourth wall) but is a solid enjoyable experience. It is not really long so if you are looking for a 60 hour complicated masterpiece with a New Game+ at the end this is not your game. For anyone else this title should simply not be missed. The price point is standard. I was kind of bummed there were no spoils for this title but that has nothing to do with the game itself.

5 Stars i luvs it! but i can’t stop being annoyed by a few things…
i really like CGS… a lot… but there are a few niggling issues that have gotten under my skin:

#1. no numeric HP on enemies. just a yellow gauge. it hamstrings your strategy by not allowing you to choose an appropriate attack. you’ll either waste MP on performing a special attack when a regular attack would have done the job — or the opposite — thus lengthening a battle by several rounds.

#2. the same ‘blue monster’ in the field. i know that’s how it has to be since it’s not ‘random’ encounters, but a tiny variety would be helpful so you’d know whether it’s a battle worth fighting, or just weaklings not worth your time since you’ll only get 1 or 2 experience points.

#3. staying with the ‘blue monster’ issue… during battle, there’s a ‘turn gauge’ by way of little ‘head avatars’ representing all involved in the battle and their turn order. unfortunately, there’s no way of knowing which specific enemy will be attacking next, because the ‘turn gauge’ avatars for ALL enemies are the same ‘blue monster’ heads, NOT the actual enemy heads. so, for example, it’s Killian’s turn and the ‘turn gauge’ shows an enemy will be next. you won’t be able to attack for certainty that specific ‘looming’ enemy in an attempt to kill it before its turn, so you’re left guessing which enemy will be attacking next. (you’ll be wrong most of the time.)

#4. time wasting issues, like excessive ‘X’ button pushing… when you turn on the game, when you save the game, when you navigate the menus, during battles, etc. etc.

BUT, i still LOVE the game!

(and it’s very purtty =)

4 Stars Something that you might not be expecting.
I will admit, this game caught me off guard. Crimson Gem Saga is a sequel to Astonishia Story, a game that came out a few years ago for the PSP. However, there are so many differences that they chose to release it under a new name, or from what I understand anyways. When I originally heard that it was from the same team, I grew rather worried because Astonishia Story was a very lackluster title, or at least I thought it was. However, any doubts were immediately washed away when I first started playing this game.

Crimson Gem Saga was brought over to the US by Atlus, which means that we’ll be getting a high quality translation along with great care to the product. One can immediately tell by the beautiful anime introduction that they didn’t skimp on this title. The story is about a young man, Killian, who strives to be the best, but always ends up coming in second. The game starts you off, waking up late and almost missing your graduation. I won’t go into any more of the story, for this is something that needs to be played to really enjoy it. Granted, the story isn’t grand by all means and some might consider the beginning to be slow, but Killian soon discovers that he has a much greater adventure than just simply trying to figure out what to do after he graduates. Killian is met by a very well rounded cast. Spinel, who is your elf treasure hunter and is probably by far one of the best voiced characters in this game. There is also Henson, the arrogant-ish mage. Gelts, who is a former holy man, though he looks more like a warrior. Lahduk, who is the silent and very powerful monk and Acelora, whom I haven’t encountered so far in my 8 hours of playing the game.

While I haven’t played the Japanese version, I can say that Atlus did a superb job translating this title. I don’t think I’ve played an RPG in the past few years that had me smiling as much as Crimson Gem Saga has, nor enjoying it as much. They even go so far as to break the fourth wall rather early in the game. However, none of this ruins the mood of the game and only adds to the enjoyment of what otherwise would be a rather typical plot line. What also caught me off guard was the voice work. This is by far the best voiced title from Atlus and one of the best for the PSP. They chose a very well rounded cast that perfectly fit each respected character. I personally consider the principle of the school Killian graduates from to be one of my favorites. There are dips in performances here and there, but overall it’s a very well done game. There is not a Japanese VA option, so for those who prefer the original voice work, you might be disappointed. However, I don’t think it would of synced up very well with the English translated scrip anyways.

Crimson Gem Saga is also a rather gorgeous title. It uses sprites and strives for a more traditional feel, which works very nicely. The backgrounds for all the areas I’ve visited so far are all quite lovely and there is a variety in monsters, skin swapping included though. Sprites have a nice look to them and each character has a death animation as well. They even provided Spinel with some ‘bounce’ to her character, but it depends on if you look at that as being unnecessary or generous. Either or, you still have to admit they put a lot of work into the characters for this title. Characters interact in a traditional manner via one still portrait and text below, sometimes accompanied by voice work with the text. As previously mentioned, this is a very well translated title, with some rather unusual NPCs. The sound is another aspect of this title that caught me off-guard. I wasn’t expecting such a different style of soundtrack for this RPG, or at least I felt it differed from the norm. I found that CGS offers a rather enjoyable score on the overall.

Battle is also rather traditional, being turn based. Monsters are visible on screen and you run into them to initiate battle. CGS also has a pre-emptive system, which is highly recommended. If you initiate a battle with the enemy from behind before it can spot you (it’ll have a ! over it’s head if you’ve been spotted), your entire party will attack however many enemies you may be fighting once before going into turn based. This can be reversed, however, if the enemy spots you and runs into you after the exclamation point goes away. This makes fighting much more than the standard formula. What also breaks it up is if you get a critical, you have a chance of continuing your attack. Near the bottom of the screen, just above your team’s health and mana status, an ‘X’ will appear. Pressing it allows your character to attack once more and if their lucky again, they’ll get another ‘X’ in which they’ll preform yet another powerful attack, more so than the first two. This can really turn the tide in a battle and, in some cases, kill an enemy in one turn or severely damage it.

I’m close to 8 hours into the title and I’ve got quite a bit of gameplay left to go. I have to say that I highly recommend this game. The only downside is CGS likes to do quests within quests. Being that you might be assigned one quest by someone, but the individual you need to go talk to might want you to do something for them before they give you what you need, etc. This can become rather tedious and unfortunately there are a decent amount of fetch quests in CGS, but the quests within a quest scenarios don’t happen often. That’s probably the only downfall I can really think of this title, but I don’t personally consider it a problem or find it hampering to my experience. Even then, I’m absolutely enjoying this game and considering it runs at $29.99 I can’t see a reason as to not picking this title up.

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Dungeons and Dragons Tactics

November 23rd, 2009 PSP Reviews No comments

Dungeons and Dragons Tactics




Dungeons & Dragons: Tactics brings the excitement of fantasy battle and role-playing to the PSP system for the very first time. All of the core races and classes will be available to the player, including two Psionic classes, the Psion and the Psychic Warrior. Players will be able to customise their characters and store as many as their memory stick can handle. Faithfully utilizing the Dungeons & Dragons 3.5 rule-set, Dungeons & Dragons: Tactics allows players to take a party of six adventurers into a wide variety of dangerous environments to experience deep and exciting turn-based action. All core races and classes are available, plus the addition of Psionics Deep and exciting turn-based gameplay using the D&D 3.5 rule-set

User Ratings and Reviews

4 Stars Best D&D RPG for PSP, Yippee!!!
D&D fans rejoice! Finally a game to implement the 3.5 rulebook with psionic characters! You can finally put those long dormant mental powers to use using all the characters designed in the d20 D&D 3.5 system in this game. The downside is, this is one your PSP, which isn’t that great a platform for party-based/turn-based adventuring. I can explain.

First of all, this game is amazing. I mean, it is the closest thing to the pencil, dice and paper games of D&D past with great TRUE implementation of the rule set. I mean, I like to move around from ’tile’ to ’tile’ in turn based mode when roaming dungeons, so I can better plan, rather than real time RPG’s which leave me feeling somewhat panicked. I mean sure, battle can do that to you, but I feel that taking some time to make your moves assures that you are putting more thought into it, which would be impossible in real time across multiple characters. This gives individual control and thought to each person’s actions in the party, and that trumps all other styles of play, IMHO. All of the ‘basic’ classes are there, including psion and psychic warrior, as all of the ‘basic’ races, and most of the applicable rules.

The graphics are fine, very three dimensional, and with a rather blocky polygon count. However, base body appearances that remain static regardless of body armor or headgear are a little disappointing. Still, the animations are pretty good, especially non humans, like the wolves and dogs. Some problem animation issues weren’t resolved, like the issue surrounding ‘unseen’ monsters which do not move at all but slide like chess pieces when coming out of the cover of darkness. On the plus side the lighting and fog effects are great.

The sound is ok. The music is good, but gets repetitive, and the sound effects are nothing special, but fairly varied and appropriate. There are no voice overs for the ’sliding puppet show’ cut scenes, and this is fairly disappointing. I guess no voice overs is better than cheap voice overs, and imagine they were left out for budget reasons.

The game play seems pretty linear, as your encounters are laid out on a map kinda resembling a “skill tree” and your battles are sequentially tougher as you travel further along the road. The availability of new adventurers to hire, and new stores to peruse is great, and really adds to the gameplay. Your party is not limited to the original cast which you can create, or borrow the ready made ones to start things off quickly. You find out as you travel, the ready made ones you passed up in the original party formation can be added later in the game at various stops along the way.

Character creation is simply the matter of picking your race (Human, half-elf, half-orc, elf, dwarf, gnome, or halfling), your sex (male, or female), your class (barbarian, bard, cleric, druid, fighter, monk, paladin, psion, psychic warrior, ranger, sorcerer, and wizard) and your attributes (strength, dexterity, constitution, intelligence, wisdom, and charisma) and then assign your skill points and pick your feats. These are familiar to every D&D fan, but if you are new to D&D, but have played other RPG’s, this will give you some idea of what to expect.

The downside is significant, and predictable. D&D requires a wealth of information to displayed on screen at once, since each character has huge inventories and stats to keep track of. Not only that, but buying and selling inventory from stores further complicates matters. The exchange of inventory between characters further complicates matters. The fact that both right and left hands may be equipped with weapons further complicates matters. This is just one aspect of the problem.

The other problem is game control itself. Each character has a wealth of options to do at any given turn, including spells which need preparing and accessing. How do we access these all these options, and keep track of everything going on the screen, while not losing sight of the character whose turn is underway?

Well, they attempted to solve the information display problem by using abbrevations, and collapsable bullet menus, and with the rest of the navigation (including gameplay) they went with a central horizontal/side scrolling menu. This menu, which is visible for almost the entire game, does everything from character options during a fight, to dungeon exploration options, to map navigation and party management.

This takes some getting used to. I mean, most of the up-down, side-to-side scrolling is done with the directional buttons, but some descriptive information about items is accessed using the joystick. The ‘x’ button is the select button, the ‘circle’ button is the back button, the ’square’ button changes from equip to unequip and back, the ‘triangle’ button is good to quick sell inventory, and the ‘left’ and ‘right’ triggers can be used to horizontally scroll through the characters. During battle or dungeon exploration the ’select’ button can be used to zoom in the viewing angle, and the joy stick vertical axis controls the degree of overhead angle, and the horizontal axis rotates the view. The character menu is accessed through the directional buttons, and the ‘x’ is used to select. Hit start to bring up the ’save/options’ screen during the battle to save when on the fly, or speed up gameplay by using chess mode, or other options.

There is not much intuitive about how this game is controlled, but it can be learned without too much effort. I have often found myself drawn to the character creation and shear infinite combinations of party members that are possible, and whenever I come across a difficult dungeon, sometimes I start again thinking some other configuration would be more successful in EVERY possible situation. Once you play this game, you might start thinking like I do, that there is a challenge behind every corner, and you really have to be prepared, and make the right choices at every turn, or you will find this game very difficult. The first three battles are quite easy. A team of halfling bards could survive with no armor, if you play it correctly. But, could a team of halfling bards make it all the way through? I doubt it. It would be nigh impossible. This is the attraction. They designed this game to kill you, and destroy your party. While it helps the more times you’ve been through a dungeon, you will find new challenges along the road the further you travel, and often times you’ll find regrets. But it is overcoming these obstacles that makes it addicting, and seeing your character with just a few hit points make a miraculous save is always heartening.

If this game was made for the PC, it would be a five star must buy since all the problems could be overcome. Even with the limitations of the PSP, it overcomes much of its negatives by giving us so many positively creative ‘tactical’ challenges, and enduring replayability.

Recommended.

2 Stars Horrible interface hobbles a good game.
It took me a long time to get into this game. The first time I played it I became frustrated trying to move equipment around between characters. The interface is the worst I’ve ever seen in a video game. Once you learn how to work around the shortcomings of the interface, you’ll find an enjoyable and fairly challenging strategy game.

This game is probably strictly for D&D players, though. You won’t find any spell descriptions in the instruction manual, you’ll need to pull out your Players Handbook, which the game stays true to for the most part.

I recommend this game for D&D fans who like strategy RPGs.

4 Stars pretty good
It’s a great game if you play D&D 3.5 or even 4 (but not so much for 4ed players) but for people new to the game it’s a little challenging at first and could start off a bit slow. I’d still recommend this game for psp users who want to play D&D but can’t for some reason.

4 Stars Great gift
My husband is an avid gamer and when he has to go away for duty with the Marines he gets rather cut off (Boot Camp broke his WoW addiction). So when his birthday was coming up and bought him this game only having read the reviews. Let me tell you this has been the hardest game for him to play but he is loving the challenge. It takes his mind off the Marines completely.

3 Stars D & D without the social interaction, or endless variety.
For $2[...] I got what I expected. A steep learning curve, even though I already knew 3.5 rules (I had to keep looking up spells, as well as how the mind flayers kept murdering me). A large variety of character customization (but not enough faces). A paranoid experience brawling through dungeons (every step can get you smeared). A review with a ton of parenthetical asides (yup).

Replay value is good, as one play through won’t give you the full experience, and if you made your characters poorly, you’ll be starting over pretty quickly.

I did not like the set lists of available magical items. Diablo made random items, way back in the 90’s. Surely, the PSP can do somewhat of the same.

The graphics in the battles are excellent, especially the settings though I ended up turning them off to speed up the game (a great boon!).

The camera controls are decent, and easy enough to pick up.

It’s no Disgaea or Final Fantasy, but it cost half as much!

Buy/More Info

Valhalla Knights 2

November 22nd, 2009 PSP Reviews No comments

Valhalla Knights 2




When the goddess descended from the heavens, mortal kind was crushed beneath her glass wings. Countless people lost their lives, and those lucky enough to survive could do nothing but tremble in desperate hopelessness at her great power. A lone enchanter fought the goddess and was able to wound her, but alone could not defeat her. The goddess dispersed her evil servants throughout the land in retaliation and hid herself within the world to recover. It has been nearly a thousand years since those events and mortal kind is still scouring the earth in hopes of finding and defeating the hidden goddess. The Kingdom of Weishelheim supports the best of these, Latroci or sanctioned adventurers, with an official status once they prove their valor. And thus, on the day of the examination to become an official adventurer, your adventure begins. Sequel to the hit PSP title released in April 2007, Valhalla Knights 2 returns with more features, content and freedom of customization, letting you create the ultimate battle party. Additional races, job classes, weapons and monsters enhance the real-time tactical team combat as players follow an original story created by the scenario writer of Final Fantasy XII, Miwa Shoda.

Improvements to the Quest system with an increased number of quests and the ability to suspend or cancel quests

User Ratings and Reviews

4 Stars Walk on Down, a lot.
Valhalla Knights 2 is much the same as the First game, you complete quests, gain levels, etc.

The GOOD: The Graphics are excellent. Easily the best point in the game. LOTS of areas to explore. Story is good, sound is good, and the Colliseum is a nice touch for quick leveling. And a Massive amount of quests to complete.

The BAD : Your going to do a lot of walking. There are no waypoint, or partals in the game. You’ll have to trudge through several areas just to get where your going. With so many quests to do, sometimes its hard to figure out which to move the story along.

Aside form the constant time consuming walking, I’d Highly recommend this.

5 Stars Satisfying Successor
I am something of an RPG freak, and as far as Valhalla Knights 2 goes, I was definitely satisfied. There are elements from the first Valhalla knights that are improved upon, such as extended character customization, which really helped make this game a win for me.

PROS

- The story was interesting and I was intrigued from the beginning. Though this is a dungeon crawler and there is lots of grinding involved, there is a coherent story also.

- The graphics are great for a PSP game. Everything looked crisp and clear on my screen.

-The battle system and subsequent battles are fast paced and exciting, but there is also an element of strategy involved. For you to be successful in battle, you can set up your character’s formation, equip them with various different equipment. This is done before the battles actually start however. The game gives you ample time to prepare and countless enemies to gain experience from.

-The amount of customization is fantastic. There are hundreds of different weapons and armor types, the more powerful ones discovered as you become more powerful. You can also customize your class. You choose one class to start with (Fighter, Mage, Priest, Thief, or Monk) but you are not limited to this one class. In fact, you level up faster if you choose more than one class. For instance, you can choose to start as a Fighter and then when you reach level 10, choose to be a Monk and you’ll start over at level 1 BUT still have the level 10 hit points and stats. Lastly, VH2 gives you the option to customize your characters appearance and race. For each different race, there are a selection of hairstyles and face types to choose from.

-The game is definitely not too easy. Items have to be analyzed before you can equip them or sell them, and the enemies become more difficult as you gain more experience.

CONS

-The only place you can save is at the hub town. This is easily remedied by pausing the game and then turning your PSP in sleep mode.

-There are no warp gates back to the hub town, which means to reach an area, you have to pass through the areas before it. However, once you fulfill your given quest, you can use the item ESCAPE CARD which takes you all the way back to the hub town’s save point immediately. The escape card is available at the hub town’s armory.

Overall this game is a great choice for those who enjoyed the first Valhalla Knights and love a good dungeon crawler.

1 Star Avoid at all costs
The PSP has been plagued with bad RPGs and Valhalla Knights is no exception. In fact, it probably takes the cake as the worst of them all. Almost every aspect of this game is bad. I could write a 20 page paper elaborating on every bad point but I’ll keep it to bulletpoints.

* Little to no story and what is there is mind-numbingly boring.

* Constant backtracking. There is only one path through the entire game and everytime you go out and come back you have to go through every point in that path. There are Escape cards that can bring you back to town but they are expensive and you get so little money from anything in this game. To make matters worse, I have yet to find a revive spell (20 hrs in) so everytime one of your party members die you have to run all the way back to the town to revive them then run all the way back to where you were.

* Every item you find needs to be analysed, even if you have already found and analysed it before. This is punishing at the beginning of the game when it costs 100g to get something analysed that you can sell for 110g. Oh, and if you do not analyse it you can only sell it for 10g.

* Battles are over in about 5-7 seconds. Part of the fun of RPGs is setting up strategies for battles. Unfortunately, you cannot even navigate a menu before the battle ends. This makes Magic users useless and fighters are relegated to hack and slash.

* I have yet to find a weapon in this game that is stronger than any other weapon. The only differences I have seen is in their status effects.

* There is NO explainations on anything in this game. You wind up guessing or accidentially running into something that may help your character.

* Graphics are bad. Probably some of the ugliest character models I have ever seen.

*ETC.

I could go on and on. Do yourself a favor and avoid this game. It is boring beyond believe. Thank God I kept the shrink wrap intact because this game is going back.

If you want another opinion go to RPGamer. I agree with everything they said.

Buy/More Info

The Legend of Heroes II Prophecy of the Moonlight Witch

November 13th, 2009 PSP Reviews No comments

The Legend of Heroes II Prophecy of the Moonlight Witch




In Legend of Heroes II: Prophecy of the Moonlight Witch, you’ll enter a fantastic world for a coming-of-age role-playing adventure. Two childhood friends, Jurio and Chris, embark on a pilgrimage to five shrines surrounding their village. During their journey, they learn of the dangers of the Raual Wave that threatens to destroy everything in its path. It is somehow realted to the Moonlight Witch — a white-haired woman who can see the future. When blessed with good fortune the witch was revered, but when bad things happened, she was blamed. Eventually she disappeared – and now a group of adventurers are off to seek her out again. With the help of their friends, Jurio and Chris will try to stop the Raual Wave emanating from Queen Isabella’s castle! Will they discover the identity of the mysterious “Moonlight Witch” who predicted it all?

User Ratings and Reviews

4 Stars buy it locally, not online
It’s a great game, in a great trillogy. I was, however, unable to find it online, as my Amazon order was cancelled due to problems with the retailer… My suggestion is – Definitely buy the game; it’s great, especially if you’re a fan of either of the other two games in the trillogy – but buy it at a local game retailer like Gamestop, EB Games, Game Crazy, or maybe Circuit City (not Best Buy – they overprice everything, and probably don’t stock this game anyways(it’s too old)).

3 Stars decent
the storyline is nice/sad. Pretty straightforward game. cute characters. Two village kids setting out on a coming-of-age journey to make them ‘adults’ in the eyes of their village. But these 2 kids *were they 14 and 15* just happen to ‘manage’ to save the entire world. It’s got its funny/bizarre parts. buy it used or something for a cheaper price tho, i wowuldn’t spend too much on it b/c its not that amazing of a game….

5 Stars Awesome Game!
I thought this game was really cool. The storyline is relaxing, and a little sleepy at first, but eventually becomes pumped up and awesome. What starts off as an inocent journey to come of age, ends up becoming a quest to save the world. This game is definitly worth the time and money!

4 Stars Slow to start, but picks up later
As with any game, Prophecy of the Moonlight Witch has its good and its bad.

Pros:

Decent storyline, even though it takes awhile to really get to.

Even though some of the characters are rather exaggerated, some of them are quite fun.

Cons:

Characters, while they all have their own personalities, aren’t always written all that believably.

Boring game play: go to town, get mission. Complete mission, go back to town. Repeat throughout game.

Long ending scene. You’ll be ready to move on to your next adventure by the time you’ve finished watching the end movie.

If you’re looking for an outstanding rpg to lose yourself in, keep looking. If you’re just in the market for something to tide you over until the next big thing comes along, Prophecy of the Moonlight Witch is worth a shot.

5 Stars ok
the game in itself is great. the shipping however took forever had to contact the company 3 times but amazon in itself did everything they could to help thank you for that at least

Buy/More Info

Under the radar games: the 29 best upcoming games you’ve never heard … – Australian PC World

July 27th, 2009 PSP Reviews No comments
Persona PSP For: PSP In a genre populated by spiky-haired protagonists, over-sized swords and rag-tag groups of adventurers, the Shin Megami Tensei series made a name for itself by taking an incredibly unique and considerably darker approach to the ...